Yincana Atenas Clásica

Status: 
Deactivated
Modality: 
VIRTUAL
Call: 
Tuesday, 1 May, 2018 - 12:00 to Sunday, 27 May, 2018 - 22:00

Playing this Virtual Yincana, you will know about the ancient city of Athens (Greece), as Pericles could see it in the 5th century BC. You can do this from anywhere in the world, crossing its streets on your screen to find the check points.
To get the prizes, you will have to overcome other players in: Spatial Orientation, skills and Knowledge.
Get ready, before you start, because time counts, and remember, you can play as many times as you want.

How to play the Gymkhana?

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Requires VirTimePlace 1.4.3 (only for Android at this moment). The iOS version, will take a few days to be available. Sorry for the inconvenience.

To play an On-Site gymkhana, you must go physically to the place and go through it looking for evidences. Your GPS will tell us if you are in the right place.
A Virtual gymkhana can be played from anywhere around the world. Your GPS tells us where you play, for statistical purposes.
In case of On-Site gymkhana, some prizes are locally supplied and with a formal act of delivery.
In case of Virtual gymkhana, there is only act of delivery when the winner is near to the sponsor.
In case of On-Site gymkhana, if you do not overcome a mission, you can try again after some minutes, simply by staying in the place.
In case of Virtual gymkhana, if you do not overcome a mission, you must repeat it, including the route.
For the rest, everything should be the same.
You can enter the gymkhana at any time since its opening. Use the settings menu of the VirTimePlace app, to start your participation, choosing a traveler name for that (connection required at this moment).
During the game, you can leave the game, the app and even turn off your device, but your time will continue to count until you decide to finish, or the gymkhana ends.
Each time you leave the match you can choose PAUSE or FINISH. PAUSE allows you to continue later and FINISH ends your game, with the points obtained, even if you have not completed all the sections (conection required to send results and end time).
Remember that only in the case of a points tie, the fastest player will win. So it's possible to start the last day and be the first, and even win without finishing the whole route.
Your device has a unique ID, and your Traveler Name will also be unique. That's the way to identify you, without personal data, until the moment you get the prize. Just one winer per device is admitted.
However, remember that when registering you authorize us to know your position and score. That's the only way to follow your activity.
When you enter the gymkhana, a map is shown with your position and the target (a cube that rotates in 3D space).
You must to walk to the cube position. When you are close to it, you will be abled to use the manual control for getting closer and press it, and the questionnaire will open.
Look for help, if you need it, and answer the questions. There is no time limit.
Each passed test accumulates 5 points and shows the next target.
Each successful answer adds up to 1 point (there are tests with more than 1 question).
Each wrong answer subtracts 1 point and you must to wait 3 minutes (just for this 1st call) before you can try again. In next calls this delay time will be greater.
Be careful because with each failure, the waiting time increases.
When you participate in the yincana, you are accepting the specific terms for the VirTimePlace gymkhana, described in point 14 of the document Condiciones generales de uso de VirTimePlace.

Score

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Players: 0

Live: (-) = Finished / (X) = Playing

Rank Player Points Live